Season 2 delivers a massive drop of content, with four new Core 6v6 maps, a new War map, another Zombies story mission, the return of Resurgence Map Fortune’s Keep, along with Ranked Play for both Multiplayer and Call of Duty: Warzone. The undead are everywhere: Get ready as the Hunt begins on February 7!
Season 2 Arrives in Modern Warfare III and Call of Duty: Warzone
Survive the decay: After Konni Group infiltrated a Mediterranean island, conducting nefarious experiments that have recently — and catastrophically — changed Fortune’s Keep forever, it’s up to you and your squad to survive the decay, battling and hunting down the undead infiltrating every part of Season 2’s colossal content offering! Help is at hand, as Sheriff Deputy Rick Grimes from AMC’s The Walking Dead and CIA Station Chief Kate Laswell headline the Season 2 Battle Pass.
Expect a truly immense content offering, including new Multiplayer maps, four new weapons, Aftermarket Parts (including your own underbarrel chainsaw!), Ranked Play for both Call of Duty®: Modern Warfare® III and Call of Duty®: Warzone™, new Zombies Dark Aether Rift investigations, events, challenges, secrets, and a skeletal theme to BlackCell, led by the mysterious John Doe Operator.
Season 2 for Call of Duty: Modern Warfare III and Call of Duty: Warzone goes live on Wednesday February 7 at 9 AM PT across all platforms.
Consult the Call of Duty Blog for all official comms and announcements. Check Patch Notes prior to the release of Season 2, with separate notes for Modern Warfare® III (led by Sledgehammer Games and Treyarch) and Call of Duty: Warzone (led by Raven Software).
Get ready: Here’s the confirmed content for Season 2, starting with Modern Warfare III Multiplayer.
MW III MULTIPLAYER OVERVIEW
- A massive Multiplayer map offering! Four new Core 6v6 maps arrive across Season 2, including three brand-new 6v6 maps and a fan-favorite remaster.
- Two map variants: Ready up for Hordepoint and the Vortex Mid-Season Playlist, explore two otherworldly themed map variants based on Skidrow and Terminal.
- New War map: Assault a downtown Urzikstan skyscraper from the skies. Welcome to Operation Tin Man.
- Five game modes and a Vortex Playlist: Bring home a win in Team Gun Game; quickscope your way to victory in Snipers Only; enjoy the return of Hordepoint and Bounty; and battle rival Juggernauts in the Juggermosh pit!
- Season 2 Ranked Play: Claim the Ranked Play rewards you unlocked in Season 1, then continue the grind with a full season and all-new rewards to earn.
- New Ninja Vest: Favoring those knives only? Equip the Ninja Vest for silent running, as well as a bonus knife and throwing star ammo.
Multiplayer Maps: Four New Core 6v6 Maps
Expect an impressive expansion in the Multiplayer Map pool as Sledgehammer Games delivers four new maps for Core Multiplayer, featuring a mixture of new and familiar combat areas.
Brand-new, Core, 6v6, medium–large sized
Explore the Departures area of the Zakhaev International Airport, a clean and competitive 6v6 map with areas for all ranges of combat. The map is larger than Terminal, so expect the action to be both rapid and tactical, with Operators accessing a central main lobby comprising a west-side ground-level exterior entrance, main luggage check-in and thoroughfare, and an upper mezzanine walkway and security zone along the map’s eastern side. Set up impressive sightlines of varying heights and distances, maneuver across the numerous cover points, or face down foes in close-quarter combat within the Restaurant, Cosmetics Store, or Burger Town.
Stash House (Launch)
Brand-new, Core, 2v2, 6v6, small-sized
Looking for a compact map that redefines the word “chaotic”? Then follow the Federal authorities into a recently raided Bay Area stash house! Climb over (or dive behind) pallets of cash hidden in the garage. Pause only to admire the xeriscape front garden, before infiltrating a suburban ranch home filled with glass windows and more cash scattered about the various rooms. Explore an open-plan living room, den and kitchen, and an outside bar area, hot tub, an additional dwelling in the backyard, and a central Atrium chokepoint where combat is concentrated. Expect an extremely tight, Shipment-sized map that’s perfect for grinding XP, as well as fast and constant gunfights.
Brand-new, Core, 6v6, medium-sized
Welcome to a Brazilian mountaintop resort with gift shops, restaurants, and trams. Aside from the impressive views, expect a more classic feel to this Shoot House-sized, three-lane map with tight interiors and long-range exteriors. Start at the Funicular (a large gondola) or at the Plaza on the opposite side of the map. Explore an exclusive promenade of shops, a raised Central Walkway and glass-walled restaurant, a sunken northern flank with lush jungle foliage, a Gallery, and an upper bar area. Curve around the southern flank with differing heights, decks, and a small Burger Town to drop foes from.
Das Haus (Mid-Season)
New (remastered), Core, 6v6, small-sized
Navigate an under-construction skyscraper in the vicinity of Highrise as the seminal, small-sized Call of Duty: Vanguard map returns with an all-new look. Whether you’re here to cause chaos or just for the XP, expect a much brighter, airier feel to this remastered iteration, as well as a lack of destructible cover for even quicker action. Craving constant combat? Expect it as you navigate the tight central hallway (watching for longshots) or scramble through openings along either of the outer flank routes. New compass names, easily distinguishable blue and orange spawn points, and a penthouse environment lifts “the house” to new heights.
Multiplayer Maps: Two Map Variants
Two additional variants are being added to the pool of otherworldly themed maps, joining Tetanus, Sporeyard, and Satan’s Quarry from Season 1. Enter the flames of an updated Vortex Mid-Season Playlist or drop Zombies as you battle through Hordepoint Mode as you explore the following supernatural locales:
Map variant, limited-time, Core, 6v6, medium-sized
A virulent plague of unknown origin has swept through Terminal, coating almost every surface with disgusting, pustule-pulsing growths of alien origin! All flights are grounded as swarms of locusts fill the skies, the interior of the parked plane is thick with ooze dripping from the fuselage, and the periodic cockroach invasion at Burger Town indicates this place needs much more than a fumigation.
Map variant, limited-time, Core, 6v6, medium-sized
Enter a vastly overgrown Skidrow as the plant life has taken over, with thick ivy covering the decrepit tenement block walls, tufts of grass have pushed through the concrete, mold and moss coat every corner, and green, vine-like tendrils strangle the rusted vehicle shells, returning this urban landscape back to nature.
Multiplayer Maps: New War Map
Operation Tin Man (Launch)
New, War Mode, 6v6, large-sized
War Mode receives a new, large-scale operation that takes place in downtown Urzikstan. Expect an airdrop as your team skydives down to the roof of a skyscraper, navigating the multi-level construction sight reminiscent of Call of Duty: Modern Warfare 3’s2011 Overwatch map. One team defends and protects this structure while the other activates controls, planting explosives to clear a path downward.
The action then descends through the skyscraper interior, as the attacking team attempts to break into a secure laboratory within the structure while escorting a MAW (Modified Armored Wheelson). An exploration across these sprawling facilities must occur before the Wheelson can hack the data servers.
The operation culminates as the attacking team exits the skyscraper into an urban park. Expect intense and ferocious combat as all hell breaks loose, with one team focusing on establishing an exfil point at a PDS (Portable Decontamination Station) prior to an extraction helo arriving.
Five Game Modes, Vortex Playlist Arrive in Multiplayer
Game Mode: Team Gun Game (Launch)
Instead of the usual free-for-all action that Gun Game is famous for, Team Gun Game matches take place with base Team Deathmatch rules in effect, albeit with a few important differences: Every player starts with the same specific weapon, and you’re here to work with your squadmates, eliminating rival players as a team to progress through a set of eight predetermined weapons.
Score enough points and all teammates spawn with the next weapon simultaneously, with ten team kills per gun progression and five for the final weapon. Naturally, you may want alternative ways to stop the rival team from scoring, which is handy if you’re adept at knife melees and Finishing Moves: Each of those close-quarter takedowns deducts one point from the enemy team’s score, but only to the initial progression score of the weapon your foes are currently using. The first team to score 75 points wins.
Game Mode: Snipers Only (Launch)
Got a steady hand and a predilection for quickscoping? Then drop into this mosh pit, where long-range shots are anticipated, and closer takedowns come down to your dexterity, Loadout, and correct magnification for your sniper scope. Combat occurs across a variety of maps, while modes are mainly focused on Team Deathmatch and Domination. As expected, all weapons besides Sniper Rifles are restricted, including Lethal and Tactical equipment, as you focus on power positions, sightlines, and a steady aim.
Game Mode: Hordepoint (Limited-Time Mode, Launch)
Imagine the challenge of Hardpoint with an added enemy that doesn’t discriminate between SpecGru and KorTac — a shambling mass of zombies, with the occasional unwelcome Elite zombie arriving to add to the pandemonium! First encountered during Call of Duty®: WWII (2017), Hordepoint cranks up the chaos once a player enters a Hardpoint boundary, which causes a portal to open and regurgitate dozens of lurching corpses into the vicinity!
While your team deals with both enemy Operators and the undead, only one of you needs to be within the Hardpoint to keep it captured. This is easier said than done, though mowing down a Zombie gives you a small chance to acquire a Pack-a-Punch Weapon, as well as three Zombies power-ups, including Max Ammo and Instakill, the latter of which only affects the undead. Killstreaks are also available if your undead disposal skills are first in class; every five Zombie kills equals one Operator kill point for the purposes of acquiring Killstreaks.
Expect the Horde Hunt Event to launch alongside this limited-time mode.
Game Mode: Juggermosh (Limited-Time Mode, Mid-Season)
Sledgehammer introduces a special third person-perspective Multiplayer mode variant: Juggermosh. This is all Juggernaut combat, all the time, within matches of Kill Confirmed, Domination, and Hardpoint.
Aside from the wanton mayhem this mode brings, there are additional rules that add a tactical twist: Maneuver your hulking armor to the middle of the map and secure a powerful, OHK (one-hit kill) melee weapon, giving you tremendous close-range power at the expense of becoming the biggest threat on the battlefield. Drop an adversary and inspect the remains; you can grab armor from the fallen and bulk yourself up. Also check the health bar above your enemies’ heads, and ensure your headshots matter, as this damage is increased.
Apart from this cranial weak spot, your armor is impressive enough to prevent any kind of fall damage; in fact, dropping from a tall enough structure creates a “ground pound” and area-of-effect stun. Only air support Killstreaks are available, along with weapon reloads for your Juggernaut armaments, and specific Perks and stronger melee damage, even without the special weapon. This encourages a more “combo centric” combat strategy, where melee, grenades, and gun pairings are created, depending on the engagement.
Expect an Event to launch alongside this limited-time mode.
Game Mode: Bounty (Mid-Season)
Eliminate enemy players until the score limit is reached to win. Each player has unlimited lives, and matches play similarly to Team Deathmatch. The player with the most kills from each team will be marked as an HVT (high-value target). The HVT alternates between teams on a time interval and extra points are awarded when the HVT is slain.
Playlist Confirmed: Vortex: Decay’s Realm (Limited-Time, Mid-Season)
Explore the terrifying strangeness of the otherworldly map variants in this mid-season moshpit. Vortex: Decay’s Realm features Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on rotation, with an increased map pool of eldritch locations: Drop into Tetanus, Satan’s Quarry, Sporeyard, and the new map variants Skidgrow and Airborne in this limited-time playlist.
Expect the Vortex: Decay’s Realm Event to launch alongside this limited-time mode.
Multiplayer Ranked Season 2 Intel (Launch)
Ranked Play in Multiplayer continues with a full season of content and all-new rewards to earn at the beginning of Season 2.
Seasonal Challenge Rewards: Here’s how those coveted win rewards are unlocked:
Win 5 Ranked Matches: “MWIII Season 2 Competitor” Sticker
Win 10 Ranked Matches: “Pro Issue MCW” Weapon Blueprint
Win 25 Ranked Matches: “Farmed Them” Charm
Win 50 Ranked Matches: “Hard Day’s Work” Weapon Decal
Win 75 Ranked Matches: “MWIII Season 2 Competitor” Loading Screen
Win 100 Ranked Matches: “MWIII Season 2 Ranked Veteran” Weapon Camo
Skill Division Rewards: Ranked Play grinders also have the chance to earn Skill Division rewards. These are unlocked at the end of the season, based on your best Skill Division obtained in Season 2.
Remember that you can still earn the Skill Division Operator Skins in Season 2 which are obtainable in any Season of Ranked Play. As well as Skins, there are other items to grind for as you aim for a season-high placement within the Gold Division or above, as well as special rewards for the Top 250 and No. 1 player in the world. These include new rewards including updated Season 2 emblems and all-new Division Camos.
Highest Division — Bronze: “MWIII Season 2 Bronze” Emblem
Highest Division — Silver: “MWIII Season 2 Silver” Emblem
Highest Division — Gold: “MWIII Season 2 Gold” Animated Emblem and Weapon Camo
Highest Division — Platinum: “MWIII Season 2 Platinum” Animated Emblem and Weapon Camo
Highest Division — Diamond: “MWIII Season 2 Diamond” Animated Emblem and Weapon Camo
Highest Division — Crimson: “MWIII Season 2 Crimson” Animated Emblem and Weapon Camo
Highest Division — Iridescent: “MWIII Season 2 Iridescent” Animated Calling Card, Animated Emblem and Weapon Camo
End Season 2 in Top 250: “MWIII Season 2 Top 250” Animated Calling Card, Emblem, and Weapon Camo
End Season 2 #1 Overall: “MWIII Season #1 Overall” Animated Calling Card and Emblem
Also, expect the Season 1 Ranked Play rewards that you earned during Season 1 Reloaded to be accessible at the start of Season 2.
New Perk: Ninja Vest (Launch)
Ninja Vest: Silent melee and throwing weapon specialist.
Equipment Slots (3): Tactical, Lethal, Field Upgrade.
Gear Slots (3): Gloves, Boots, Gear.
Eliminate footstep sounds.
Immune to movement reduction effects.
Bonus Shuriken and Throwing Knife ammo.
Resupply Shuriken and Throwing Knives every 25 seconds.
Duplicate effects do not stack. If equipped with Covert Sneakers, gain the effect of Running Sneakers.
MODERN WARFARE ZOMBIES OVERVIEW
- The Dark Aether Story Act Continues: Operation Deadbolt Strike Teams are tasked to confront a new anomaly in the Exclusion Zone.
- Enter the Second Rift: Face down the largest infested Stronghold you’ve encountered as you enter a new and terrifying Rift.
- New Challenges and Schematics: Unlock Prestige levels to acquire Zombies challenges and gather three new Schematics to aid your progress.
- Warlord Keres: An elusive chemical warfare specialist, Keres has set up some impressive defenses at the Killhouse in the Orlov Military Base. Prepare effectively before attempting to take her out.
The Dark Aether Story Act Continues (Mid-Season)
In Season 2, Strike Teams from Operation Deadbolt continue to confront terrifying trans-dimensional anomalies. New secrets await in the Exclusion Zone and tensions are heightened this time, as Terminus Outcomes have followed your teams into the Rift. Thankfully, you have an expert guiding you — Sergei Ravenov. Battle alongside the rest of the squad, completing a series of dangerous tasks, and find your way out of the Dark Aether — before it’s too late.
Enter the Second Rift (Mid-Season)
A new Story Mission with new terrors lurking within the Dark Aether await you. You will utilize a variety of [[REDACTED]] during the investigation of a second Rift. Alarming aberrations abound in this new maze, as a mysterious entity makes her presence known to Ravenov and the team while they frantically search for an exit from the Rift. Earn coveted rewards, follow cryptic clues, and complete timed tasks, all while facing down the largest infested Stronghold yet seen!
New Challenges and Schematics (Mid-Season)
As with Season 1, your Prestige Player Level unlocks more challenges to complete, with additional Calling Cards to unlock. Furthermore, expect a new Warlord to face and the following new Classified Schematics:
Mags of Holding (Schematic)
Who has time to reload? Not you if you’ve activated the Mags of Holding, which allows your ammunition to feed directly from your weapon’s ammo stash, essentially eliminating the need to reload your weapon.
Blood Burner Key (Schematic)
There’s no need to scavenge for the Blood Burner Wonder Vehicle on the map if you’re carrying the Blood Burner Key; simply use it to summon the possessed two-wheeler without a lengthy search beforehand!
V-R11 Wonder Weapon (Schematic)
Those Strike Team Operators planning on forming their own temporary regiment of undead friends or transformed humans can now take the V-R11 Wonder Weapon into important outings, thanks to this Schematic.
Warlord: Keres (Mid-Season)
The Warlord Keres has set up her fortress in the Killhouse at Orlov Military Base. She is known as a deadly and elusive chemical warfare specialist, and her defenses should be approached with extreme caution. Expect the exterior to be well-fortified with soldiers, snipers, turrets, and traps, as well as poison gas grenades. It would be wise to bring gas masks.
Breaching the fortress is only the first challenge. Once inside, expect visibility issues, as Keres’ new gas compound hangs in the air throughout the facility, disrupting almost all sensors, including thermal weapon scopes. Perhaps there’s a way to counteract this? Expect Keres to utilize conventional armaments as well as a poisonous smokescreen, counting on her numerous bioweapons to choke you out. It’s going to take teamwork to box her in and eliminate her.
CALL OF DUTY: WARZONE OVERVIEW
- Resurgence Refocused: A new area of operations has opened: Fortune’s Keep. Now that the remains of a massive explosion have torn the island apart, it’s up to you to sweep the area for threats, both human and undead!
- Welcome Back to Fortune’s Keep: How has the island changed? We detail each of the 11 initial Points of Interest and the considerable changes contained within.
- New Gameplay Features: A wealth of new gameplay features are coming to Fortunes Keep, including a limited-time Contract to eradicate Zombie Nests, Zombies power-ups, Extendable Bridges, and a new score Tracker detailing your Squad Wipe Streaks.
- Call of Duty: Warzone Ranked Resurgence: Ranked Play arrives in Fortune’s Keep, with the same fundamentals, and uses the Resurgence rules for the first time. Expect a stack of impressive rewards for your grind, and BR Ranked Play to come later in the year.
Resurgence Refocused, Returning Map: Fortune’s Keep
It’s been decades since the last battles were fought across this historic Mediterranean isle, and although seemingly familiar, Fortune’s Keep holds a great many new secrets. The island has evolved; Konni Group has set up a base of operations, conducting mysterious experiments within a new underground laboratory. Those nefarious activities have now led to a new terror stalking the island; a seemingly unplanned catastrophic event has literally ripped the island apart and set loose an unceasing, undead threat!
Developed by High Moon Studios, Fortune’s Keep is set to become your primary Call of Duty: Warzone destination at launch as you drop into Resurgence matches, challenge the very best players in Resurgence Ranked Play, and join the Horde Hunt Event! Read on for a full exploration and new gameplay features.
Check out the Events section later in this Blog for a full rundown of events coming to Call of Duty: Warzone (and Modern Warfare III).
Maps and Modes (Launch and In-Season)
The arrival of Fortune’s Keep adds to the active Areas of Operation in Call of Duty: Warzone. In addition, expect a variety of modes during Season 2. For more information on launch Playlists, consult the forthcoming Patch Notes on February 7.
Welcome Back to Fortune’s Keep (Launch)
Those Operators who joined Captain Butcher to pillage the island during the Call of Duty®: Vanguard era may find Fortune’s Keep a dichotomy of familiar locales and all-new geographical surprises. Join us as we investigate each of Fortune Keep’s 11 Points of Interest and showcase the changes to expect:
Keep: Rear Dock and Caves (North Coast)
The grandeur of the Keep, with its opulent tapestries, mosaic floors, and gilded throne room, is mostly intact. Look to the north for additional pathways: With the arrival of aquatic vehicles, the steep northern cliffs below the Keep have been modified, adding a rear dock for unloading cargo, along with a rough cargo elevator (now sporting two Ascenders) enabling fast upward travel to the battlements. Under the foundations of the castle is a rock tunnel with openings to the sea, which runs east to west, all offering tactical access to and from the Keep.
Terraces: Fishing Docks and Cliff Paths (Northwest Coast)
The battlements on the western side of the Keep may have seen better days, but the layout is still familiar. To the north along the coast, discover a second pier housing fishing boats and a bait shop. The area north of Terraces has received further construction changes, with Ascenders, additional stairs running along the cliffside, and small cave openings and grottos to traverse. This stretches north of the Graveyard along the coast to the northern tip of the Town POI.
Graveyard (Northwest Coast)
The ancient stone crypts still stand on the small plateau above the Town. You might want to bank on a thorough exploration of this somber spot, not least due to the connecting tunnels burrowing down toward the epicenter of the action!
Town: Lower (Western Coast)
The coastal town is still as densely packed as you remember, with an old fortress bell tower, brightly hued apartments and stores, and a turret defending the cove from seafaring attackers. Atop the new Police Station on the north side of the cove is a helipad, usually a good spot to locate a Light Helo for airborne maneuvers.
Town: Upper (Southwestern Coast)
Initial evidence of a sizeable seismic event to hit the island is visible in the southeastern corner of Town, where a sizeable fissure has cut through the earth, splitting a dwelling into two. Tactically, this allows you to investigate the giant crack, leading to multi-level fighting opportunities and an entrance down into the main impact crater to the east.
Overlook: Restaurant (Southwestern Coast)
East of Overlook (a fortified plateau with an old, multi-floor dwelling and Salty’s Snack Bar attached to it), on a slightly lower plateau overlooking the sea, is the Trattoria Il Luna, a newly constructed restaurant instead of the shack and military tents that used to be here. The eatery offers more than great views across the south of the island; there’s exterior access to tunnels below the cliffs.
Konni Outpost (Bay, Northeastern Coast)
Once a seldom-visited locale, the old Bay POI now gives Operators their first clue to the faction behind the island’s partial collapse. Konni Group has established a small outpost here, complete with a mechanic’s garage, several small server and monitoring rooms, and a storage cave with Ascender access to the Keep’s eastern perimeter.
Pier (Camp, Southeastern Coast)
Once a military camp with tents and a small watchtower, significant construction has since modified the southeastern coast into a pier and Tasting Room for the adjacent Winery, as well as a Rohan Oil Gas Station and convenience store.
Lighthouse (Southeastern Coast)
While Smuggler’s Cove has seen cataclysmic damage, the initially alarming cracks along the exterior of the old lighthouse haven’t toppled the structure yet.
The chateau specializing in fine wines has seen better days, with massive structural problems visible across the premises. This includes a giant crack through the central courtyard, allowing a novel access into the now-flooded wine cellar. Perhaps that water can be drained? The old chapel, now used as storage for the vast fermenting casks, has lost its tower, which lies in three sizeable chunks.
The true extent of the damage caused by an apparent colossal subterranean explosion is most visible when investigating the Keep Gatehouse in the center of the map. The ramparts, multiple turrets, the arched entrance, and the barbican (the circular outer defensive tower) has sustained major damage, with the barbican itself sinking into the unstable ground below.
Ground Zero (Grotto, South Coast)
Almost unprecedented destruction by the Konni Group has wiped an original point of interest off the map. The Grotto is now a deep crater, with portions of the island, including main roads and buildings, all sunken or fallen into a vast crevasse. The resulting wreckage should be explored as a matter of urgency, as the epicenter of the crater has been revealed to be a large Konni laboratory with a snaking network of corridors, chambers, and tunnels.
Tac-Atlas Intel Drop: Live Now!
Looking for an interactive overview of Fortune’s Keep? Our Tac-Atlas showcasing POI boundaries, Ammo Crates, UAV Towers, Redeploy Drone locations, Gas Stations, and tactical intel on each map locale, is now live! Click here to check it out.
New Gameplay Features
Expect the following new gameplay features to appear on Fortune’s Keep, within the launch window of Season 2:
Zombie Nests and Eradication Contract (Limited-Time, Launch)
Operators should be aware that recent seismic events may be linked to increased undead activity across the island. Therefore, a new and temporary Eradication Contract has been issued to all available Operators: Investigate any corpse you find, following tracks to a Zombie Nest of localized Zombie activity; they are infesting the island! Destroy the cysts, and any Zombie HVTs before the Contract completes. The exact type of HVT may change depending on time and other factors.
Rogue Signal Public Event (Limited-Time, Launch)
Within a match, expect the Rogue Signal competitive Public Event to periodically appear, pitting you against other Operators and teams in a 90-second objective-based mission. There’s Cash, XP, and a special unique Reward Cache on the line. After a notification appears, expect a new HUD element with an objective, a scoreboard, and your (or your team’s) placement compared to your rivals. The steps to completion are as follows:
- Receive Objective: All teams receive the same task. Examples include “Get the most kills,” “Deal the most damage to players,” or “Open the most caches.”
- Complete Objective: All teams can optionally complete the objective within the following 90 seconds. The top three teams receive cash prizes of varying amounts and the location of the special Reward Cache.
- Claim Reward: The Reward Cache remains locked for the next 30 seconds. Whichever team opens the Cache first receives the reward. Rewards are randomized, don’t remain with you after the match, and for Season 2 can include [[REDACTED]], a Wonder Weapon from MWZ, and [[REDACTED]].
Zombies Power-Ups (Limited-Time, Launch)
A selection of Zombies-based power-ups are coming to Call of Duty: Warzone for a limited time, buffing your Operator in addition to the Perks you’ve already chosen! Seven Zombies power-ups (four familiar and three brand-new) are available across the map and are found by opening certain caches or eliminating rival Operators. These power-ups are instantly familiar — look for the hovering glowing objects and move into them to automatically collect them. But what powers can you expect to wield? Glad you asked:
- Double Points: 60-second duration. Doubles Plunder from ground loot and kills, and score events in Resurgence (that contribute to teammate respawn timers).
- Full Armor: Instant buff. Fully fills your active Armor slots on pickup.
- Max Ammo: Instant buff. Fully fills ammo for all your carried weapons on pickup.
- Fire Sale: 90-second duration. Reduces the price of all shop items for a small duration of time.
- Looting Spree: 60-second duration. Adds bonus items to caches, with a very high chance of a bonus Common item, and a small but significant chance of an additional Legendary item.
- Zarkour: 60-second duration. Increases movement speed by around 25%, with infinite Tactical Sprint and Reloading while Sprinting, and disables Fall Damage.
- Undead Sight: 45-second duration. Operators or AI enemies within the range of your vision are highlighted red and friendly squadmates are blue. Tracker footsteps are active.
Note: Expect possible powerup durations to be adjusted during the Season.
Extendable Bridges (Launch)
In the aftermath of the Fortune’s Keep explosion, surviving Konni Group forces surveyed the damage and soon constructed three Extendable Bridges over gaps in the fallen roadways. These are not portable, but rather you can extend or retract them across a gap in the road by using a small control console, one on either side of the bridge. The controls react to more than melee interaction, in case you’re wanting to activate the bridge at range. Use these bridges tactically, retracting them to prevent Operator and vehicle access, though withdrawn bridges form ramps resulting in spectacular airborne soaring . . . or a misjudged death plummet into the fissure below!
Fortune Favors the Bold (Launch)
Operators with previous Fortune’s Keep combat experience know that even a Konni explosion won’t have dislodged all the secrets this island has to offer. Latest intel confirms Wonder Weapons with limited ammunition support and no restock options can be acquired under certain circumstances, [[REDACTED]] available via several [[REDACTED]]. Multiple [[REDACTED]] are also active throughout the area of operations.
New Tracker: Squad Wipe Streaks (Launch)
Elite players looking to challenge themselves and their squad have more than just kill counts to brag about with this brand-new Tracker!
Look at the top right of your HUD during Season 2 to see a new “Skull and Sickles” icon next to the remaining teams, players, your kills, and players watching you. This keeps count of your Squad Wipe Streaks total; this represents the number of squad wipes you achieve back-to-back within a set period of time. This is tracked per match and is added to your main stats along with your personal best: Bragging rights confirmed! Here’s how this works:
- Step 1: Fully eliminate your first team and one point is added to your Squad Wipe total, and the match status HUD (top right) updates with an icon.
- Step 2: Next to this icon is a countdown bar, giving you (or a squadmate) around 90 seconds to eliminate your next team. If you’re already on a streak, the timer resets.
- Step 3: Search and eliminate the next team before the countdown bar empties and continue your streak.
Note: After each streak, a white flare shoots up from the last enemy player to be slain. Visible for around ten seconds, this enables rival squads to spot your aggression if they’re observant.
- Step 4: Compete with enemy players or teams to obtain the highest Squad Elimination Streak in a match.
- Step 5: Claim in-game Calling Card and Emblem rewards as you reach Squad Wipe milestones throughout this and future Seasons.
The Squad Wipe Streaks feature will be disabled in Ranked Play, and remember you’re here to score a personal best, as well as stop rival squads from increasing their streaks, too.
Additional Features (Mid-Season)
Research Vessel (Mobile Point of Interest): A large pontoon-style watercraft has been rumored to appear in the waters off the coast of Fortune’s Keep, later in the season. Certain to draw attention, the craft is large enough for combat to take place across the deck. The ship comes with its own helipad, Ascenders, and a variety of countermeasures and [[REDACTED]] to discover.
Bunker Buster (Killstreak): Use binoculars to designate a target structure. This Lethal Killstreak launches a missile that vertically decimates a building through multiple floors, hopefully clearing out foes hiding inside. The impact creates a long column of gas designed to force surviving enemies out of cover.
Portable Decontamination Station (Field Upgrade): We’ve said it before, but we actually mean it this time — an improved version of the Portable Decontamination Station (PDS, also known as the Personal Decontamination Station) Field Upgrade joins the loot pool at mid-season, emitting a cloud of chemicals that counteract the corrosive properties of the circle gas, creating a temporary safe zone. Expect to deploy this to the ground, in water, on a platform, vehicle, and close to a Buy Station to reactivate it.
Call of Duty: Warzone Ranked Resurgence (Launch Window)
Ranked Play arrives in Call of Duty: Warzone, taking place in Fortune’s Keep and using the Resurgence rules for the first time. The fundamentals are the same — fight your way toward the Top 250 Leaderboard and earn Ranked Plays as you progress — but there are alterations and innovations to be aware of, as discussed below.
This is the first of the Ranked Play modes to come to Call of Duty: Warzone. Battle Royale players should expect a Ranked Play experience to return later in the year.
Resurgence Ranked Play: The Basics
Ranked Play Resurgence is the official competitive Call of Duty: Warzone experience. Players must be at least Level 55 to access this mode. Here are the initial match parameters:
Party Size: Trios
Map: Fortune’s Keep
Game Mode: Resurgence
Public Event restrictions: Yes (Firesale and Restock happen at fixed circles. No other Public Events are available)
Vehicle restrictions: Yes (e.g., No Turreted Vehicles)
Restricted gameplay elements: Yes
Buy Station Inventory Adjustments: Yes
The ranking system used here is very similar to that in Modern Warfare III Multiplayer. Learn more about that here.
As before, there are seven standard Skill Divisions (SD). You begin at Bronze I when Ranked Play launches in Season 2, and you earn a Skill Rating (SR) based on your match performance. Your SD/SR from last year will not carry over.
- This is related to Placement, Kills, Assists, and Kills by your squad.
- The SR Points earned are increased based on the number of enemy squads remaining in your match, as usual.
- A Deployment Fee is deducted from your SR total at the start of each match once you reach Silver I Skill Division, and that fee increases the higher your Skill Division Tier is.
- At the end of each Season, you are set back three Tiers below where you finished in the previous season.
- Players Crimson II and above will be set back to Diamond I.
- SR Forgiveness, Demotion Protection, Squad Backout, Match Cancelling, and Suspensions are all included in this Mode, and RICOCHET Anti-Cheat™ will be enforcing a zero-tolerance policy related to cheating.
Ranked Mode Resurgence: Alterations and Innovations
While the basics of Ranked Play remain familiar, several changes and innovations have been introduced to adjust the rules as they relate to Resurgence and to add some additional benefits to your grind. Here’s how this all breaks down:
Alteration — Rank Progression: As before, players progress their Skill Rating (“Rank”) by earning Stars, with up to three Stars being earnable per match. These placement Stars are adjusted for the lower squad count, as follows:
Place in the Top 8 of Squads: One Star
Place in the Top 5 of Squads: Two Stars
Finish 1st: Three Stars
Alteration — SR Placement: Tuning adjustments have occurred due to the lower squad count and faster Resurgence playstyle, resulting in the following SR rewards:
Teams Remaining: 14: SR = 0
Teams Remaining: 10: SR = 15
Teams Remaining: 8: SR = 30
Teams Remaining: 6: SR = 45
Teams Remaining: 5: SR = 60
Teams Remaining: 4: SR = 80
Teams Remaining: 3: SR = 100
Teams Remaining: 2: SR = 125
Teams Remaining: 1: SR = 150
Alteration — SR for Kills and Assists: The SR you receive for Kills and Assists has been tuned based on the lower number of teams remaining:
Teams Remaining: 9+: SR Per Kill/Assist = 5. SR Per Non-Assisted Kill = 2.
Teams Remaining: 8: SR Per Kill/Assist = 7. SR Per Non-Assisted Kill = 3.
Teams Remaining: 3: SR Per Kill/Assist = 15. SR Per Non-Assisted Kill = 7.
SR Deployment Fees per Match: This is unchanged.
New — Seasonal SR Challenges: Begin each Ranked Play Season strong, and ensure you rank your way out of early Divisions rapidly by earning bonus SR Rewards for completing Challenges. Visible in the front-end menus, the following Challenges can be completed once per Season:
First Kill or Assist: +100 SR
10 Kills or Assists: +100 SR
25 Kills or Assists: +100 SR
50 Kills or Assists: +100 SR
100 Kills or Assists: +100 SR
Reach Top 8 Squad: +100 SR
Reach Top 5 Squad: +100 SR
Reach Top 3 Squad: +100 SR
Win a Match: +200 SR
Altered — Ranked Challenges: The Seasonal Kill and Placement Challenges you should be familiar with have received an adjustment due to the faster pace and lower squad count of Resurgence. Expect these Ranked Play Challenges (with the rewards detailed):
Finish in the Top 8, 25 times: “Melted” Large Decal.
Finish in the Top 5, 10 times: “Pro Issue” Striker SMG Blueprint.
Finish 1st: “Popped Off” Charm.
Get 50 Kills or Assists: “WZ Season 2 Competitor” Sticker.
Get 250 Kills or Assists: “WZ Ranked Play Season 2” Loading Screen.
Get 1,000 Kills or Assists: “WZ Season 2 Ranked Veteran” Weapon Camo.
New — SR Death Fees: Beginning at Silver I, Death Fees become active in matches. They are designed to highlight specific survival by a single player within a squad. A Death Fee deducts a small amount of SR each time you die in a match. Resurgence allows for multiple deaths per match, but a skilled Ranked Player’s focus on each match should be to place high, with high kills and low deaths.
Protect your life and play to win in Ranked Play Resurgence! Note you cannot lose more SR than your match Deployment Fee:
Example 1: A Player has a –100 Deployment Fee and a –15 Death Fee. They are at –100 (as they haven’t scored any Kills or Assists yet) and die. No Death Fee is deducted.
Example 2: A Player has a –100 Deployment Fee and a –15 Death Fee. They are currently at –90 SR (as they’ve added +10 to their points), but then they die. A Death Fee is applied but only a portion; they lose –10 SR and are back at their starting Deployment Fee.
Altered — Rejoining and Match Cancelling: Players will not be redeployed if they become disconnected but will remain in the match. Additionally, at least three squads must remain in a match for a disconnected player to rejoin. Matches can be canceled during the pre-lobby once the player count drops below 13 squads.
Season 2 Ranked Play Rewards
What about the rewards on offer? Aside from the challenge rewards listed above, expect an impressive selection of unlockables, all unique and separate from the Modern Warfare III Multiplayer Ranked Play.
Rank Rewards: Earn up to three Rank Stars per match, with unlocks at every five Ranks, including the following:
Rank 5: Calling Card and “Sweat Buggy” Vehicle Skin.
Rank 10: Calling Card and “On the Rise” Animated Emblem.
Rank 15: Calling Card and “Carrying the Squad” Weapon Sticker.
Rank 20: Calling Card and “Team Player” Weapon Charm.
Rank 25: Calling Card and “GOAT” Animated Emblem.
Rank 30: Calling Card and “WZ Ranked Play Rank 30” Weapon Camo.
Rank 35: Calling Card and “WTB” Weapon Sticker.
Rank 40: Calling Card and “Beamed” Weapon Decal.
Rank 45: Calling Card and “You Tried” Weapon Charm.
Rank 50: Calling Card, “WZ Ranked Veteran” Animated Emblem and four Operator Skins.
Skill Division Rewards: Climb the Divisions throughout Season 2, and claim the following unique rewards:
Highest Division — Bronze: “WZ Season 2 Bronze” Emblem.
Highest Division — Silver: “WZ Season 2 Silver” Emblem.
Highest Division — Gold: “WZ Season 2 Gold” Animated Emblem and Large Decal.
Highest Division — Platinum: “WZ Season 2 Platinum” Animated Emblem and Large Decal.
Highest Division — Diamond: “WZ Season 2 Diamond” Animated Emblem and Large Decal.
Highest Division — Crimson: “WZ Season 2 Crimson” Animated Emblem and Large Decal.
Highest Division — Iridescent: “WZ Season 2 Iridescent” Animated Calling Card, Animated Emblem and Large Decal.
End Season 2 in Top 250: “WZ Season 2 Top 250” Animated Calling Card, Animated Emblem, and Large Decal.
End Season 2 No. 1 Overall: “WZ Season #1 Overall” Animated Calling Card and Animated Emblem.
Welcome to Ranked Play Resurgence: Time to claim your Fortune’s Keep crown!
- Weapons Detail: Season 2 continues the weapons drop with four new Base Weapons to utilize: the BP50 AR, RAM-9 SMG, SOA Subverter BR, and Soulrender melee sword.
- Getting Attached: Seven Aftermarket Parts are yours to unlock, including the JAK Limb Ripper underbarrel chainsaw, perfect for sinking into zombie flesh!
- Become the Undead Elite with BlackCell: Purchase and obtain exclusive access to a special cadre of undead Operator Skins, led by the skeletal John Doe: All are resplendent in dripping gold with a glowing ethereal purple hue!
- Rick Grimes and Kate Laswell Headline the Season 2 Battle Pass: Purchase the Season 2 Battle Pass and instantly unlock Rick Grimes from AMC’s The Walking Dead’s, as well as Station Chief Kate Laswell.
- New Store Offerings: Play as Michonne from AMC’s The Walking Dead, “Let ’em Cook” with a new CDL Pack and celebrate Black History Month on February 8 with a free gift pack featuring cultural inspirations designed by our team.
- New Challenges, Events, and Progression: Learn all about the Weekly Challenges and Season 2 Events, starting with exclusive undead rewards as the Horde Hunt gets underway, and check out the Prestige rewards as you grind your way to Level 450.
Weapons Detail: Four New Weapons
BP50 (Assault Rifle — Launch, Battle Pass Sector B7)
“A modular bullpup chambered in 5.56. Tear down the competition with a high rate of fire and exceptional accuracy for dominating at mid to long ranges.”
For Operators needing optimal mobility from their weaponry, the BP50 is a spectacular contender. Offering exceptional maneuverability and a spectacular rate of fire compared to other rifles in its class, this Corvus-built armament can cut down the opposition in a variety of rapid and impressive ways.
RAM-9 (Submachine Gun — Launch, Battle Pass Sector B6)
“More maneuverable and agile than its assault rifle counterpart, this bullpup SMG chambered in 9mm is lethal at close range.”
Offering among the best-in-class recoil control and mobility, as well as the most rounds and reserve of any SMG, the RAM-9 may not win any pinpoint accuracy awards (especially a distance), but it can certainly mow down the opposition with high-damage, chamber-emptying assaults, especially as you close in for the kill.
SOA Subverter (Battle Rifle — In-Season, Weekly Challenge)
“Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil.”
With excellent rate of fire and accuracy, manageable recoil, and best-in-class sprint-to-fire and movement speeds, this also offers excellent headshot and target flinch potential, even in its base state. With some fine-tuning, this could be a contender for the optimal Battle Rifle, if you can mitigate the more leisurely ADS Speed.
Soulrender (Melee — In-Season, [[REDACTED]])
“A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.”
A vicious blade of impeccably forged steel, the Soulrender one-handed sword slices quickly and deeply, with rapid slashes — use your Aim button while holding “Fire” enables a guard stance. Release the guard for an instant slice, allowing for expert timing when rapidly approaching a victim. Offering excellent damage and better mobility than any of the larger melee weapons, take this into the fight when facing down the living or the undead.
Getting Attached: Seven New Aftermarket Parts (Launch, In-Season)
Whether you’re intending to tear through the undead (or enemy Operators) with the JAK Limb Ripper underbarrel chainsaw, or you’re wanting a lever-action mechanism for your BAS-B, there are seven brand-new Aftermarket Parts to unlock throughout Season 2, usually via a Weekly Challenge. The weapon(s) each Aftermarket Part attaches to are listed below:
JAK Burnout (Battle Pass Unlock)
Compatibility: Holger 26 (Light Machine Gun)
Gives the Holger a select fire mode called JAK Burnout that provides a dramatically increased fire rate but can overheat and expand the barrel, introducing spread.
JAK Tyrant 762 Kit (Weekly Challenge Unlock)
Compatibility: Longbow (Sniper Rifle)
This caliber Conversion Kit swaps out the receiver and magazine to accommodate 7.62 BLK ammunition for a harder-hitting, subsonic weapon.
JAK Backsaw Kit (Weekly Challenge Unlock)
Compatibility: Holger 556 (Assault Rifle)
A Conversion Kit focused on making the Holger 556 more maneuverable. The stock is removed entirely for faster, more agile tactics.
JAK Limb Ripper (Weekly Challenge Unlock)
Compatibility: Underbarrel Attachment, several weapons
Unrivaled at creating close-quarters carnage, this underbarrel chainsaw makes quick and messy work of anyone foolish enough to stand in your way.
JAK Maglift Kit (Weekly Challenge Unlock)
Compatibility: Haymaker (Shotgun)
This weapon modification reinforces the magwell, bolt, and trigger assembly to accommodate the extra-large drum magazine.
JAK Outlaw-277 Kit (Weekly Challenge Unlock)
Compatibility: BAS-B (Battle Rifle)
This Conversion Kit transforms the BAS-B into a lever-action rifle, slowing fire rate but vastly improving accuracy for deadlier precision.
JAK Glassless Optic (Weekly Challenge Unlock)
Compatibility: Optic Attachment, several weapons
This small, glassless reflex optic offers a crisp and clear sight picture for snappy target acquisition.
Become the Undead Elite with BlackCell
Purchase BlackCell and obtain exclusive access to a special, undead cadre of Operator Skins resplendent in dripping gold and a glowing ethereal purple hue! Expect exclusive access to premium items with full access to the Season 2 Battle Pass. BlackCell owners can enter the Season 2 Battle Map through the exclusive BlackCell Sector, instantly unlocking 20 Battle Token Tier Skips to enable swift unlocking of valuable items.
This BlackCell Sector unlocks immediately upon purchase, granting you the new “John Doe” BlackCell Operator, plus the “Knuckle Sandwich” Finishing Move, the “Molten BlackCell” animated Weapon Blueprint (SVA 545 AR), the “Requiem BlackCell” animated Weapon Blueprint (Sidewinder BR), and 1,100 COD Points.
Progress through the Season 2 Battle Pass. In total, BlackCell members can earn the biggest BlackCell offering ever — over 20 unique BlackCell rewards, including 11 exclusive or alternate Operator Skins and 6 alternate animated Weapon Blueprints. This is in addition to the 110 regular Battle Pass items.
Note that some of the BlackCell Operator Skins have a reactive decay, transforming your Operator from human to zombie, and finally to a skeletal state as you rack up those eliminations!
Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back.
Operators: Rick Grimes, Laswell, and John Doe Headline the Season 2 Battle Pass
Not representative of actual gameplay
With an undead incursion in full swing, Season 2 introduces King County Sheriff’s Deputy Rick Grimes into the fight as a playable Operator, instantly unlocked via purchase of the Season 2 Battle Pass. He’s joined by Station Chief Kate Laswell, while BlackCell owners also receive the anonymous but infamous undead BlackCell Operator John Doe.
The Battle Pass comes packed with a variety of unlockable content, with Skins for Soap, Alpine, Farah, Valeria, Price, Warden, and Riptide, and multiple Skins for Ghost. Expect a deep dive into all the Skins, Weapons, Blueprints, and other items to unlock in a showcase blog prior to Season 2 launch.
Rick Grimes (SpecGru, Launch, Battle Pass Instant Reward)
After being shot in the line of duty, Sheriff’s Deputy Rick Grimes awoke from a coma to find the world irrevocably changed. He traveled through this new apocalyptic wasteland, first to find his family and later to search for a safe and secure home for them. His combat skills and strong moral center catapulted him into a position of leadership among the survivors, with whom he quickly formed strong familial bonds — especially with Michonne.
Rick will not hesitate to act against any threat to his group, be it human or walker. He puts his people first, and though he is battle-hardened and at times overwhelmed by this harsh new reality, his dream of rebuilding civilization and paving the way for a better future never wavers. Rick is a heroic figure to his people — one who continues to sacrifice everything for those he loves.
Kate Laswell (SpecGru, Launch, Battle Pass Instant Reward)
Kate Laswell began her career in communications, where she was quickly recognized for her advanced strategic analysis and climbed the CIA ranks. Across her tenure, she has saved tens of thousands of lives with her detainee information, and now works closely with select special agents to respond to terrorist activity across the globe.
John Doe (SpecGru, Launch, BlackCell Instant Reward)
Bound to an eternal cycle of war, some souls can never find peace. All other biographical information for this BlackCell Operator has been [REDACTED].
New Store Offerings
Expect a wide variety of Store Bundles, with Tracer Packs, Ultra Skins, and animated Weapon Camouflages catering to your preferred style of Operator and others, earning you a boost toward collecting rewards during related Events. Here are some highlights ahead of the BlackCell, Battle Pass, and Bundles blog on February 6:
Tracer Pack: The Walking Dead — Michonne Operator Bundle (In-season)
Michonne has endured much since the world changed, but those experiences have helped shape her into an apocalyptic warrior with intuition and combat skills that are second to none. She carries a pair of killer blades, along with a Finishing Move, two Weapon Blueprints with tracers, a Charm, a Sticker, and a Weapon Decal.
Black History Month: Free Gift Pack (February 8)
Call of Duty wishes everyone a happy Black History Month! To honor the occasion, we created a free gift pack with cultural inspirations designed by our team. Join the celebration: claim your gift pack in the Store for a limited time, starting on February 8.
The Call of Duty League “Let ’em Cook” Pack Is Here!
First, congratulations to our Major I Champions hosted by Boston Breach, the Toronto Ultra! Now get ready as we gear up for Major II: Qualifiers begin on February 16. Be on the lookout for tickets to Major II hosted by the Miami Heretics!
Ready to cook your foes? Then pick up the following CDL Pack, starting with the “Executive Chef” Operator Skin. Sharpen your edge with the “Taste My Steel” Weapon Blueprint. Channel your inner chef with the “Yes, Chef” Calling Card, as well as the “Food Groups” Sticker, “Fried” Emblem, “Expired” Decal, and “Carved” Weapon Camo. Pick up the “Let ’em Cook” pack, available on February 7.
Call of Duty Endowment (C.O.D.E.) Direct Action Pack
Jump into action with the Call of Duty Endowment (C.O.D.E.) Direct Action pack and directly help get veterans back to work. The full purchase price for this special item, less applicable taxes, will be donated to the Call of Duty Endowment to assist veterans in finding high-quality careers.
The Call of Duty Endowment (C.O.D.E.) Direct Action pack is on sale now and includes the “Beach Breacher” Calling Card, “Dropping In” Animated Emblem, and the “Submerged” Sticker.
Other Incoming Bundles
Other upcoming Store offerings include the Tracer Pack: Resonance Ultra Skin; Aberration Ultra Skin; Tracer Pack — Full Kit: Dragon Soul: Lunar New Year; the Zombies: Aether Worm Pack, the Tracer Pack: Dune Part Two: Harkonnen Pack, and more!
New Challenges, Events, and Seasonal Progression
By now, you should have come to grips with the plentiful challenges on offer across Modern Warfare III’s games and events. Prepare for a good deal more additional unlocks as you unlock more Prestige Levels for your Operator, Levels for your weapon, and Tiers for your Battle Pass. Here are some highlights:
Focus on finishing all your remaining Season 1 Weekly Challenges and unlocking the “Coherence” Weapon Camo, as Season 2 introduces all-new sets of Weekly Challenges in only a few short days!
As always, the Weekly Challenge menu tracks your progress, offering flexibility regarding how many challenges from each game you need to complete. Finish a total of five — picking challenges from Multiplayer, Zombies, or Call of Duty: Warzone — to unlock the Weekly Reward, an Aftermarket Part or a new Base Weapon. Grind to complete more than five challenges in a week for sizable XP gains! Then check back throughout Season 2 to unlock more functional weapon parts and keep your eye on the real prize: the “Rotten Inferno” animated Mastery Weapon Camo, the ultimate reward for finishing all eight Weekly Challenges.
Season 2 Events
EVENT: Horde Hunt (Launch, February 7 to March 6)
Total Rewards: 4
The Hunt is on! Kill zombies to unlock Modern Warfare Zombies items. Every week, hunt down new special High Value zombie targets, collecting their skulls and bones for exclusive undead rewards!
EVENT: Year of the Dragon (Launch Window, February 9 to 14)
Total Rewards: 10
Start the new lunar year off with this Field Rep Event! Earn XP in-game to unlock rewards. Equip the “Emperor” Skin from the “Full Kit” Dragon Soul: Lunar New Year Bundle for an XP boost.
EVENT: Cryptid Bootcamp (In-Season, February 14 to 28)
Total Rewards: 9
Fact or fiction? Prove your monstrous might and complete event challenges to earn cryptic rewards. Tinfoil hat not included.
EVENT: The Walking Dead: Fear the Living (In-Season, February 28 to March 6)
Total Rewards: 10
Fight the dead, fear the living. Earn XP to unlock exclusive rewards. Equip the Michonne Operator from the Tracer Pack: The Walking Dead: Michonne Bundle for an XP boost.
Season 2 Reloaded Events (Mid-Season)
Expect additional events during the latter part of Season 2, including the Vortex: Decay’s Realm Event, as well as the Dune: Rule of Fate Event.
Season 2 Prestige Challenges
Expect the multi-seasonal Prestige system to continue throughout Season 2, with a total of 200 more levels and four additional Prestiges to be unlocked. Beginning in Season 2, the level cap is raised to 450 and an additional reward becomes available. At each Prestige Rank, an exclusive set of Tiered challenges is also unlocked, and completing those challenges grants you Calling Cards in both Multiplayer and Zombies. Here are the new Prestige Ranks:
- Prestige 6: Unlocked at Rank 300
- Emblem Reward.
- MP: Four Tiered Calling Card Challenges, one Prestige 6 Mastery Calling Card Challenge.
- MWZ: Four Tiered Calling Card Challenges, one Prestige 6 Mastery Calling Card Challenge.
- Prestige 7: Unlocked at Rank 350
- Emblem Reward.
- MP: Four Tiered Calling Card Challenges, one Prestige 7 Mastery Calling Card Challenge.
- MWZ: Four Tiered Calling Card Challenges, one Prestige 7 Mastery Calling Card Challenge.
- Prestige 8: Unlocked at Rank 400
- Emblem Reward
- MP: Four Tiered Calling Card Challenges, one Prestige 8 Mastery Calling Card Challenge.
- MWZ: Four Tiered Calling Card Challenges, one Prestige 8 Mastery Calling Card Challenge.
- Prestige 9: Unlocked at Rank 450 and the level cap until the end of Season 2.
- Emblem Reward.
- MP: Four Tiered Calling Card Challenges, one Prestige 9 Mastery Calling Card Challenge.
- MWZ: Four Tiered Calling Card Challenges, one Prestige 9 Mastery Calling Card Challenge.
- Blueprint Reward: “Bird of Prey” Blueprint for the RAM-7 AR. A weapon for those who stand above the rest. Solidify your place as an apex predator among prey!
As with Season 1, you can continue ranking up from wherever you landed on the Prestige Ranks. This allows players to catch up in later seasons, while also not resetting the progress of anyone who reached the Max Rank during that season.
Call of Duty®: Warzone™ Mobile is coming…
Enter a new era of fast-paced, white-knuckle Call of Duty action — featuring real ways to level up across Call of Duty titles with the Battle Pass and BlackCell. Set the tone and start building the battle foundation for what is shaping up to be one of the biggest global mobile action games of all time!
Powered by shared Call of Duty technology, fight your way through Call of Duty®: Warzone™ Mobile to earn shared XP, level up your weapons in real ways, and advance them to Modern Warfare III and Call of Duty: Warzone for the ultimate connected Call of Duty experience.
Drop back in to immersive maps like the legendary Verdansk and Rebirth Island to take on massive Battle Royale brawls and outlast up to 120 real players in frenetic, high-intensity matches. Squad up with friends in team-based, heart-pounding Multiplayer firefights in some of the most compact and contained MP maps in Call of Duty such as Shipment, Shoot House, and Scrapyard.
Ready to make history? Pre-register now to jump into the fight!
Upgrade to Modern Warfare III
Modern Warfare III arrives with one of the greatest collections of Multiplayer maps ever assembled, including modernized versions of all 16 launch maps from Call of Duty®: Modern Warfare® 2 (2009), plus the introduction of an all-new open-world Zombies and a campaign that finds Task Force 141 facing off against the ultimate threat — Vladimir Makarov.
Upgrade to the Vault Edition to unlock the Soap Operator Pack, the Nemesis Operator Pack, two Weapon Vaults, and one season’s worth of BlackCell, a Battle Pass, the BlackCell starting Sector (including an 1,100 CP bonus), extra Battle Token Tier Skips, and more.