Call of Duty: Vanguard – December 9th Patch Notes

Note: To maintain stability, weapon balancing changes that were planned for Dec 9th have been moved to a later date. 

WEAPONS

  • General Corrected loadouts using 7 Round Mags so the total ammo count is divisible by 7.
  • Balancing 
    • M1 Garand
      • Reduced Recoil.
    • Type 99
      • Reduced Aim Flinch.
      • Reduced ADS Time.
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used. 
    • 3-Line Rifle 
      • Reduced ADS Time.
    • Kar98
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
    • Sniper Attachments 
      • Hollow Point (Corrected)  
        • Hollow Points no longer reduce range. 
    • Top Break
      • Using lower caliber ammo now reduces range instead of damage
    • Shotguns 
      • Buck and Slugs
        • Reduced ADS speed penalty.
        • Reduced headshot multiplier.
      • Birdshot
        • Reduced headshot multiplier. 

Note: To maintain stability, weapon balancing changes that were planned for Dec 9th have been moved to a later date. 

MULTIPLAYER

Modes

  • Shipment
    •  Adjusted spawn logic to reduce spawn traps

Stability

  • “Server Snapshot Error” bug that resulted in being kicked from matches has been fixed

Weapons

  • Shotgun shots now correctly hit the front of enemies wearing stowed shields

Clans

  • Banning users from clans no longer results in an error

Killstreaks

  • Mortar Barrage
    • Improved visibility by reducing full screen smoke effects. As a result, players need to be closer to the barrage to be affected

UI/UX

  • 2XP splash icons now appear when 2XP is set on specific platforms

Progression

  • Match progression bar now displays the accurate current level of the weapon 

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