Call of Duty: Vanguard – December 9th Patch Notes
Note: To maintain stability, weapon balancing changes that were planned for Dec 9th have been moved to a later date.
WEAPONS
- General Corrected loadouts using 7 Round Mags so the total ammo count is divisible by 7.
- Balancing
- M1 Garand
- Reduced Recoil.
- Type 99
- Reduced Aim Flinch.
- Reduced ADS Time.
- Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
- 3-Line Rifle
- Reduced ADS Time.
- Kar98
- Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
- Sniper Attachments
- Hollow Point (Corrected)
- Hollow Points no longer reduce range.
- Hollow Point (Corrected)
- Top Break
- Using lower caliber ammo now reduces range instead of damage
- Shotguns
- Buck and Slugs
- Reduced ADS speed penalty.
- Reduced headshot multiplier.
- Birdshot
- Reduced headshot multiplier.
- Buck and Slugs
- M1 Garand
Note: To maintain stability, weapon balancing changes that were planned for Dec 9th have been moved to a later date.
MULTIPLAYER
Modes
- Shipment
- Adjusted spawn logic to reduce spawn traps
Stability
- “Server Snapshot Error” bug that resulted in being kicked from matches has been fixed
Weapons
- Shotgun shots now correctly hit the front of enemies wearing stowed shields
Clans
- Banning users from clans no longer results in an error
Killstreaks
- Mortar Barrage
- Improved visibility by reducing full screen smoke effects. As a result, players need to be closer to the barrage to be affected
UI/UX
- 2XP splash icons now appear when 2XP is set on specific platforms
Progression
- Match progression bar now displays the accurate current level of the weapon