19 March – Warzone and MW3 Patch Notes

Warzone

WEAPONS

» Submachine Guns «

  • RAM-9
    • Near-Mid Damage decreased to 24, down from 27.
    • Mid Damage decreased to 22, down from 24.
  • HRM-9
    • Max Damage Range decreased to 11.30 meters, down from 12.95.

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

GAMEPLAY

  • Gulag
    • Night Vision Gulag has been disabled.
    • Laser attachments have been removed and replaced in Gulag loadouts.

BUG FIXES

  • Fixed an issue causing the Final Elimination Cam slow motion effect to persist after getting the final elimination with a vehicle.
  • Fixed an issue on Fortune’s Keep that allowed unmanned vehicles to remain attached to the Research Vessel and would eliminate Players that came into contact with it.

Multiplayer

Global

Customization

  • Improved visibility through the glass of the Aegis Imperials Riot Shield Blueprint.
  • Resolved graphical corruption on the hands of the Battle Sister Operator Skin.

Multiplayer

UIX

  • Bug Fixes
    • In the Quick Play filter menu, the Maps widget will now only display Maps available in the selected Modes.
    • Operator unlock Challenges will now properly display the requirements.
    • Removed locked and unobtainable Modern Warfare II Calling Cards from the Customization menu.
    • Completing a Weekly Challenge will no longer display an empty splash notification.
    • In Private Match, the HUD will no longer disappear during the escort phase of Operation Tin Man.

Modes

  • Juggermosh
    • Juggernauts are no longer immune to the following Tactical Equipment: Stun Grenade, Flash Grenade, or Shock Stick.
    • Addressed an exploit allowing players to equip Custom Loadouts.
    • Entering water will no longer cause the player’s Weapon to lose functionality.

Weapons & Attachments

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

Zombies

UI/UX

  • Addressed an issue where players could encounter an error message when viewing their Containment Levels from their Player card.

STABILITY

  • Added various crash and stability fixes.

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