11 October Patch Notes – MWII & Warzone

WEDNESDAY OCTOBER 11 

GLOBAL

OPERATORS

Adjustments

  • Gaia (Operator Nova Skin)
    • Added VFX to base skin that reflects the same level of visibility as BlackCell skin
    • Improved visibility compensation 

BUG FIXES

  • Fixed an issue that could kick Players back to the main menu when viewing some Finishing Moves selections 
  • Fixed an issue that could display incorrect unlock criteria for some Finishing Moves
  • Fixed an issue where a random Spawn skin could be equipped in the Operators tab after the Player selects one of the Spawn skins in the Showcase tab
  • Fixed an issue where selected Operator Finishing Moves could become reset  

WARZONE

WEAPONS

The following weapon balance changes are only reflected in Warzone.

Weapon Balancing

» Assault Rifles «

  • Kastov 545
    • Mid Damage increased
  • Kastov 762
    • Close Damage Range decreased
    • Mid Damage decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • Kastov-74u
    • Close Damage Range increased
    • Close-mid Damage Range increased
  • Lachmann-556
    • Close Damage increased
    • Close-mid Damage increased
    • Head Damage Multiplier decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • M13B
    • Close Damage Range decreased
  • TR-76 Geist
    • Close Damage decreased
    • Neck Damage Multiplier decreased
    • Upper Torso Damage Multiplier decreased

» Submachine Guns «

  • ISO 9mm
    • Far Damage decreased
  • Lachmann Sub
    • Close Damage decreased
    • Head Damage Multiplier increased
    • Neck Damage Multiplier increased
  • Lachmann Shroud
    • Burst-fire Neck Damage Multiplier decreased
    • Burst-fire Upper Torso Damage Multiplier decreased
  • Minibak
    • Close-mid Damage Range increased
  • MX9
    • Close-mid Damage increased
    • Close-mid Damage Range decreased
    • Neck Damage Multiplier increased

Attachments 

  • Lockwood 300
    • Maelstrom Dual Trigger
      • Close Damage Range decreased
      • Close-mid Damage Range decreased

WARZONE RANKED PLAY

  • Closed a SR exploit (Alt+F4).
    • We’ll continue to monitor Warzone Ranked Play to maintain integrity and stability.

BUG FIXES

  • Fixed an issue that could prevent Players from changing/customizing Operators in DMZ when using a controller
  • Fixed an issue where equipping a new Finishing Move does not replace a previously equipped Finishing Move in DMZ

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3 Comments

  1. Now put a HDR and AX-50..as new sniper’s or kick some to get them in..bcs this right now snipers are garbage…Hdr was the Beast