{"id":24848,"date":"2022-06-16T18:20:16","date_gmt":"2022-06-16T17:20:16","guid":{"rendered":"https:\/\/codmwstore.com\/?p=24848"},"modified":"2022-06-16T18:40:09","modified_gmt":"2022-06-16T17:40:09","slug":"call-of-duty-ricochet-anti-cheat-progress-report-update-qa","status":"publish","type":"post","link":"https:\/\/codmwstore.com\/call-of-duty-ricochet-anti-cheat-progress-report-update-qa\/","title":{"rendered":"Call of Duty: Ricochet Anti-Cheat Progress Report Update – Q&A"},"content":{"rendered":"\n

#TeamRICOCHET reacts to community questions and comments. View what they had to say in the Q&A below:<\/strong><\/p>\n\n\n\n


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#TeamRICOCHET is a cross-functional group composed of security, game and server engineers, researchers, data scientists, and more, each working in collaboration alongside game teams. Since RICOCHET Anti-Cheat\u2122<\/em> launched last year, we\u2019ve seen both significant drops in cheaters invading our games as well as some unfortunate increases \u2013 an expected ebb and flow that is a frustrating reality in game security.<\/p>\n\n\n\n

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Q – Why do I still encounter cheaters? <\/strong><\/p>\n\n\n\n

Anti-Cheat solutions work like anti-virus software. Let\u2019s assume that, today, we know all the nefarious ways cheaters try to impact the game to ruin your experience. Our team uses that knowledge to protect against that bad behavior and punish bad actors. While our team has been able to establish systems that can quickly detect and respond to bad behaviors, we know tomorrow will continue to deliver new and evolving threats.<\/p>\n\n\n\n

As we take steps to ensure our systems can identify and react to the known bad behavior; we fully expect cheat makers to continue devising new bad behaviors \u2013 some we can anticipate and some that we need to develop new systems against.<\/p>\n\n\n\n

What we\u2019re getting better at is the speed at which we can recognize when players are doing things they shouldn\u2019t be doing. When a bad actor is detected, we hit them with something from our mitigation toolbox (or all of them at once if we\u2019re feeling spicy) and analyze the data from the machine determined to be cheating. This is one of the many ways we can understand new bad behaviors and work to protect our games.<\/p>\n\n\n\n

Day-to-day, that\u2019s what we do. We continuously strengthen our systems as we\u2019re capturing new data, dissecting it, and implementing additional changes. Simply put, we\u2019re always working to combat cheating.<\/p>\n\n\n\n

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Q – What is up with these mitigations? Why are you doing it?<\/strong><\/p>\n\n\n\n

Mitigations were birthed from the wizards on our Server-Side Security teams, which is part of the group that\u2019s responsible for #TeamRICOCHET. It started with a comment like, \u201cWouldn\u2019t it be funny if\u2026\u201d and then the team worked tirelessly to develop our new mitigation systems.<\/p>\n\n\n\n

We feel mitigation is a necessary step for anti-cheat security.<\/p>\n\n\n\n

The question for #TeamRICOCHET quickly became: \u201cHow do we keep detected cheaters in the game to fully analyze their tactics and strengthen our security while at the same time make their experience less impactful to legitimate players?\u201d<\/p>\n\n\n\n

The solution? Let\u2019s do more to get in the way of cheaters. Cheaters, for some reason, feel superior using software to win games they have no business winning. Hitting them with mitigations transform those euphoric feelings of being fake-best into glorious pangs of annoyance. We\u2019ve seen the clips.<\/p>\n\n\n\n

Let\u2019s take a deeper dive into some of these mitigations:<\/p>\n\n\n\n

DAMAGE SHIELD<\/strong><\/p>\n\n\n\n

This has been the fan favorite in the community since we announced it<\/a> because it registers for both players. If you\u2019re being shot and see your health slowly trickle down, you know it\u2019s likely a cheater on the other end of the battle. The cheater, in turn, wastes ammo and eventually realizes they\u2019ve been detected. Most of the clips you\u2019ve shared are of Damage Shield since it\u2019s something both players can identify.<\/p>\n\n\n\n

Problem: <\/strong>Cheaters are using in-game weapons to eliminate legitimate players quickly and effortlessly<\/p>\n\n\n\n

Response:<\/strong> Enhance player protections, but still register some damage to proc the visual cues so affected players can identify where those shots are coming from and then take care of business themselves<\/p>\n\n\n\n

CLOAKING<\/strong><\/p>\n\n\n\n

It\u2019s your own personal Ghost Mode<\/a>. We see fewer clips of this because it\u2019s harder for legitimate players to know it\u2019s happening. If a cheater is hit with Cloaking, their shots cause in-game players to vanish (including their bullets and sound). So, if you\u2019re ever hit in-game and turn to see someone spinning in circles confused, they might have been slapped with Cloaking. That makes for some easy clean-up!<\/p>\n\n\n\n

Problem:<\/strong> Cheaters can see all players in the world, including through geometry, providing them unfair information to win battles<\/p>\n\n\n\n

Response:<\/strong> Protect players by hiding them from a cheater\u2019s POV, making it impossible for cheaters to track them regardless of proximity<\/p>\n\n\n\n

DISARM<\/strong><\/p>\n\n\n\n

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Since launching our mitigations earlier this year, we\u2019ve kept a close eye on player reporting.<\/p>\n\n\n\n

The aim for mitigations is to keep cheaters in game to analyze their data while reducing their ability to impact a legitimate player\u2019s experience. The data above shows that as mitigations are active, we see a reduction in cheater reports \u2013 either because players are swept up in ban waves or their bad behavior isn\u2019t getting in the way of your legitimate fun (because we\u2019re interrupting their nefarious ways).<\/p>\n\n\n\n

This is subject to the same ebb and flow mentioned earlier, as cheaters change tactics, we see a slight spike but, according to this data over time, our mitigation systems and other anti-cheat initiatives can quickly get back on track so you can focus on your experience.<\/p>\n\n\n\n

We have other mitigations that we\u2019ll likely spill the beans on in the future. Some are active now; some are in development. Beyond its mission to combat unfair play, we have a second somewhat secret mission<\/em> to annoy as many cheaters as we can. <\/p>\n\n\n\n

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Q – Where do you go from mitigations? What about bans?<\/strong><\/p>\n\n\n\n

While mitigations are certainly the most eye-catching element of RICOCHET Anti-Cheat<\/em>, those processes are in support of the biggest deterrent to cheating: bans.<\/p>\n\n\n\n

#TeamRICOCHET issues bans daily for several reasons, and often in large waves.<\/p>\n\n\n\n

Since our previous update<\/a>, we have issued another 180,000+ bans across Warzone<\/em>TM<\/sup> and Vanguard<\/em>, combined. <\/p>\n\n\n\n